Chess clock with increment

Set a base time, set the Fischer seconds you get back for every move, and play. Each time you press, the increment lands on your clock — and you can see it arrive, which is the one thing an analog clock can never show you.

Nothing leaves this tab. The clock is JavaScript running on your own device. No account, no upload, no ads, no time limit — and once the page has loaded it keeps working with the Wi-Fi off.

What this clock does

Watch the seconds arrive

Every press flashes the bonus on the half that earned it. On a 3|2 game you will see +2s appear forty times, which is exactly why the endgame is playable.

Any increment, not just the presets

Open the presets sheet and build your own: minutes, seconds, and anything from one to sixty seconds of increment.

The FIDE controls are in the list

Standard blitz (3+2), standard rapid (15+10) and the full classical 90+30 with its second period are one tap away.

What increment actually does

Fischer increment adds a fixed number of seconds to your own clock every time you complete a move and press. Because the seconds are added rather than merely protected, a player who moves quickly ends up with more time than they started with. That is the property that separates increment from every kind of delay.

Take a 3|2 game. If both players average one second a move, each of them is gaining a second a move, and after forty moves they are both better off than at move one. Take the same game at 5|0 and the clock only ever goes down.

Why it changed how chess is played

Before increment, a won endgame could be lost purely because there was no time left to play it — the notorious scramble where both players shuffled pieces and the flag decided the result. Bobby Fischer's proposal was to hand a small amount of time back on every move so that a player always has enough to make a legal move and press.

The effect on modern chess is easy to see. A thirty-second increment means a technically won rook endgame can be converted properly rather than blitzed out, and FIDE's standard classical control now carries an increment from move one for exactly that reason.

Choosing an increment

ControlWhere you meet itWhat the increment buys you
1+1BulletJust enough to make a legal move without flagging on the press
3+2FIDE standard blitzA playable endgame instead of a shuffling contest
5+5Club blitzRoughly break-even; fast movers bank time
15+10FIDE standard rapidTime to calculate a real endgame plan
90+30FIDE classical, first periodNever a time scramble; the game is decided on the board

One thing hardware clocks disagree on

Some digital clocks credit the increment at the start of the first move, so a 5+3 game shows 5:03 before anyone has touched a piece. Others credit it only when you press, so the display starts at 5:00. The difference is a single increment across the whole game and it never decides anything, but it does explain why two clocks in the same room can show different numbers on move one.

This clock credits the increment on the press, matching the app. Neither convention is wrong.

FAQ

Questions about this clock

Can you gain time with increment?

Yes, and that is the point. If you spend less time on a move than the increment gives back, your clock goes up. A player who averages one second a move in a 3+2 game finishes with more time than they started with.

Is increment the same as delay?

No. Increment adds time you keep; delay only holds your clock still for a few seconds and gives nothing back. Under delay your clock can never go up, no matter how fast you move.

What increment do FIDE events use?

Thirty seconds for classical, from move one, alongside 90 minutes for the first 40 moves and 30 minutes after that. Standard rapid is 15 minutes plus 10 seconds and standard blitz is 3 minutes plus 2 seconds.

Increment in your pocket

The Chess Timer app plays Fischer increment with the same eleven presets and a custom builder, entirely offline. Free on iPhone, iPad and Android.