Chess clock with increment
Set a base time, set the Fischer seconds you get back for every move, and play. Each time you press, the increment lands on your clock — and you can see it arrive, which is the one thing an analog clock can never show you.
Nothing leaves this tab. The clock is JavaScript running on your own device. No account, no upload, no ads, no time limit — and once the page has loaded it keeps working with the Wi-Fi off.
What this clock does
Watch the seconds arrive
Every press flashes the bonus on the half that earned it. On a 3|2 game you will see +2s appear forty times, which is exactly why the endgame is playable.
Any increment, not just the presets
Open the presets sheet and build your own: minutes, seconds, and anything from one to sixty seconds of increment.
The FIDE controls are in the list
Standard blitz (3+2), standard rapid (15+10) and the full classical 90+30 with its second period are one tap away.
What increment actually does
Fischer increment adds a fixed number of seconds to your own clock every time you complete a move and press. Because the seconds are added rather than merely protected, a player who moves quickly ends up with more time than they started with. That is the property that separates increment from every kind of delay.
Take a 3|2 game. If both players average one second a move, each of them is gaining a second a move, and after forty moves they are both better off than at move one. Take the same game at 5|0 and the clock only ever goes down.
Why it changed how chess is played
Before increment, a won endgame could be lost purely because there was no time left to play it — the notorious scramble where both players shuffled pieces and the flag decided the result. Bobby Fischer's proposal was to hand a small amount of time back on every move so that a player always has enough to make a legal move and press.
The effect on modern chess is easy to see. A thirty-second increment means a technically won rook endgame can be converted properly rather than blitzed out, and FIDE's standard classical control now carries an increment from move one for exactly that reason.
Choosing an increment
| Control | Where you meet it | What the increment buys you |
|---|---|---|
| 1+1 | Bullet | Just enough to make a legal move without flagging on the press |
| 3+2 | FIDE standard blitz | A playable endgame instead of a shuffling contest |
| 5+5 | Club blitz | Roughly break-even; fast movers bank time |
| 15+10 | FIDE standard rapid | Time to calculate a real endgame plan |
| 90+30 | FIDE classical, first period | Never a time scramble; the game is decided on the board |
One thing hardware clocks disagree on
Some digital clocks credit the increment at the start of the first move, so a 5+3 game shows 5:03 before anyone has touched a piece. Others credit it only when you press, so the display starts at 5:00. The difference is a single increment across the whole game and it never decides anything, but it does explain why two clocks in the same room can show different numbers on move one.
This clock credits the increment on the press, matching the app. Neither convention is wrong.
Read next
Guides that go with this clock
What is increment in chess?
Seconds added every move, why Fischer proposed it, and the arithmetic that lets a fast player finish with more time than they started.
Read it Time controlsDelay vs increment
One adds time you keep, the other only protects what you have. Three systems compared, with the arithmetic for a ten-second think.
Read it Time controlsWhat does 3+2 mean?
Three minutes plus two seconds a move — and a table decoding every other control written the same way.
Read itFAQ
Questions about this clock
Can you gain time with increment?
Yes, and that is the point. If you spend less time on a move than the increment gives back, your clock goes up. A player who averages one second a move in a 3+2 game finishes with more time than they started with.
Is increment the same as delay?
No. Increment adds time you keep; delay only holds your clock still for a few seconds and gives nothing back. Under delay your clock can never go up, no matter how fast you move.
What increment do FIDE events use?
Thirty seconds for classical, from move one, alongside 90 minutes for the first 40 moves and 30 minutes after that. Standard rapid is 15 minutes plus 10 seconds and standard blitz is 3 minutes plus 2 seconds.
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Other clocks on this site
Same engine underneath, set up for a different game. Pick the one that matches what is on the table.
Two players, one phone
Lay the device flat between you. Each player taps their own half, and the far half is rotated so it reads correctly across the board.
Open it DelayDelay clock
Simple US delay and Bronstein, both implemented properly — not faked with increment. Set G/30 d5 in one tap.
Open it BlitzBlitz timer
Preloaded with 3|2 and the rest of the blitz family, with tenths under the wire and a beep through the last ten seconds.
Open it BulletBullet timer
One-minute games with tenths showing from the very first second and presses that register the instant your finger lands.
Open it RapidRapid timer
10|0, 15|10 and the rest of the rapid family, with a live estimate of the longest a game can run so you can plan a round.
Open it Multi-stageTournament clock
Real multi-stage controls. Reach move 40 and the next period is added to the time you saved, exactly as a hardware clock does.
Open it OfflineOffline clock
Load the page once and turn the network off. Nothing about your game is uploaded, because there is nowhere for it to go.
Open it Any gameBoard game timer
The same clock, pointed at any two-player game. Give each side a time bank and stop one player thinking the evening away.
Open it